Engine: Unity

Role: Director and Coder

This was the first game I completed, and while making it, I learned alot about the process of getting a game build ready to export.

Everything except for the models and music was done by myself, which included a lot of debugging and changing our plans to make things work under time constraints.

Additionally, I performed a SWOT Analysis as part of presenting the game.

Won the SkillsUSA 2018 Virginia State Game Design Contest

The game can be downloaded from itch.io

Play Crab Simulator on itch.io