Engine: Unreal 5

Role: Track Designer

I worked on the track design and modelling for this project, and I learned a lot about 3D modelling from it. Although I did not work with the fine details of the Unreal Engine, I learned a bit about doing environmental design and how to make models look their best in the Unreal Engine.

This is my best example of working in a team, as I had to make sure the track designs conformed to pre-existing constraints, was able to quickly adapt the tracks in order to squash bugs.

It can be downloaded from itch.io here!

Pulse Jet Racing by TeamDipstick